Little Alchemy is often a sport of experimentation.
It’s free, and it’s available for iPhone and Android (through Google Play); it’s also possible to play online.
The policies of play are quite obvious. Beginning four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you will get another “element,” which may or is probably not combinable in turn. Elements are added by dragging one over another, after which either nothing happens (since they don’t make something new), or a new icon appears in their place. You can contribute core part to itself; air + air = pressure, for example. There are 560 stuff you may make, plus one bonus item (that we found about halfway through.) You’ll find yourself dropping and dragging if you possess a couple of minutes to spare, hoping to create another element.
The screen shows the elements you’ve already made for the right; the left side of the screen is good for combining elements. A counter in the bottom tells you what number of elements you’ve made from the potential 560. (The screenshot was apparently taken within the earlier iteration with the game, when only 500 elements might be created.) You’ll be able to set the library to indicate either all the elements you’ve created, or exactly the ones that may really be combined; “final elements” will be the end of the road and can’t be utilized to create other elements. It’s also possible to elect to have final elements underlined, so that you can differentiate between them. “Flood” within the screenshot can be a final element.
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